Might of the Elephant


Might of the Elephant
Lodge Enforcer
Cost: 4
Resource: [Ascended]
Fighting: X
X = the number of [Ascended] resources in your resource pool.

General Notes

Another okay 4 cost Foundation character, with a few interesting kinks. In one memorable two player game, I saw this card have a fighting of 18. Like all X Fighting cards, it has the potential to become obscene.

Use

The best time to play this card is after you've got some Ascended resources built up. Once its out, the more Ascended resources you can get into your pool, the more options that open up for you. I don't think it is worth it to put States on the Might, due to its vunerability to an Inauspicious Reburial, but you might want to beef it up so it can survive such an event. A last use for the Might would be as a Lodge character -- for the +1 damage Liquidators get.

Pros

The Might of the Elephant has a few things going for it: X Fighting can reach double digits, it's one of the cheaper Lodge characters, and doesn't need a resource to play out.

Cons

Vunerable to the Inauspicious Reburial and can't take advantage of Family Estates to come out cheaper. Its also not generally worth playing out in the early game, so ends up being a wasted card if drawn early.

Combos



Last modified: June 9, 1996; please send comments to durrell@innocence.com.