Small Deck "Spanker"

By Shay Bockmann
October 5, 1996

 
5 Test Subjects
5 DNA Mages
5 Arcanowave Researchers
5 Vivisectors
5 Pocket Demons
5 Helix Rethread
5 Curtains of Fullness
4 Orbital Laser Strikes
3 Imprisons
1 Neutron Bomb
5 CHAR
2 Prototype X
2 Fox Pass
1 Dragon Mountain
3 Fortress of Shadow
2 Inner Sanctum
1 Turtle Beach
1 Perpetual Motion Machine
1 City Square
2 Whirlpool of Blood

Notes:

The idea here is that you can beat most folks who're running small, tight decks. I've done quite well with it so far, though it is far from being tight itself. Its based on the template for some of my regular Archi decks.

The idea here is that you simply drag your feet and try and run your opponent out of cards. Laser Strikes help give you a power advantage. They pay 3 or so for a
site, you strike before the end of your turn. They pay 3 or so power for a guy? You imprison him. They vivisect a guy? You imprison him first. They use proving grounds? You make them either discard their cards or pay full price for the new guy. Your discard potential also helps you keep your very few hitters alive, and makes things safe for your vivisectors. Pocket Demons and rethreads keep you ahead on the power curve as you'll probably lose some sites. An alright player will burn your Fortress and give you power. That's great. A great player will smoke them. That's also good as it is another form of foot-dragging.


Last modified: September 19, 1997.