OMNI FIST is a derivative of the OMNI League, which was pioneered by
Jonathan Tweet for
On The Edge,
Games. Like the OMNI League, OMNI FIST is a "non-localized
community of people playing with a limited number of cards." It
is a forum for fans of the game to compete against one another with the
same handicap. OMNI FIST is great for introducing new players to
Shadowfist because everybody begins on equal ground and must use their
playing ability, not their wallets, to strengthen their deck. There is
no trading in OMNI FIST, the only way to improve your deck is through
kicking your opponent's butt. The rules for participating in OMNI FIST
are as follows:
- First you must attain a deck. You begin by selecting a Shadowfist
starter deck. You can choose from either the Limited or Standard
printing. You must designate this deck before opening it. It is not
fair to open multiple starters and select the best of the lot. Next you
may select one booster pack from each expansion that has been released:
e.g., 1 Shadowpack, 1 Netherpack, and 1 Flashpack. The boosters are subject
to the same rules as for starters: choose before opening. The sum total
of these cards is your OMNI FIST set. From these you build a deck
usieng the standard deck construction rules. This is your OMNI FIST
deck. The cards outside of your deck are your reserves. Between games
you may alter your deck by removing cards and/or adding in cards from
- Use all available errata while playing OMNI FIST.
- OMNI FIST is an honor based system. There is no prize for having
the best deck other than bragging rights. The name of the game is to
- OMNI FIST games are played for stakes, selected and agreed upon by
all the players from each players' set. Yes, you can play for cards
that are in your opponents' deck, but they are not obligated to remove
these cards while the game is played. Use a proxy or a note to stand in
for the stakes. Since winning a card from your opponent is as close as
it gets to trading, you are advised to play for stakes that will
improve your deck. It is best if you play for only one card at a time,
so decks do not become unbalanced too quickly. Furthermore, the total
number of your OMNI FIST set can be used to keep track of your win/loss
ration. A beginning OMNI FIST set contains 92 cards. If your set
contains 95 cards, you have beaten 3 more people than you have lost to.
You can also keep track of the number of games that you've played on
your starter box or another piece of paper.
- Put your initials or some other distinctive mark on the face of
every card that you lose. Do not mark the backs of the cards. This
provides OMNI FIST players with a history of the card in question.
Cards with multiple mark on them mean that they have been hotly
contested and may be considered more valuable because of their history.
You can use these cards to show off to other players, especially if you
own a card signed by one of Shadowfist's creators.
- You may be tempted to go through the motions of playing in order to
exchange cards with another player. Resist this temptation for it is no
different than trading. You are on your honot not to engage in such
practices. Playing game for stakes against non OMNI FIST decks is also
- If your set drops below 50 cards, you may retire your deck and
start over with a new selection of starter and boosters. If your deck
loses 10 games in a row you may retire it. (This is known as the
Herrington clause.) You may never add cards to your deck from boosters
except when a new expansion is released. If you somehow manage
to lose all the Feng Shui sites in you set, you may retire your deck.
- OMNI FIST is an unofficial league created to stimulate fun play.
There is no administrator. OMNI FIST is a league of players. If a
dispute arises, attempt to solve it peacefully. Call on the aid of
other OMNI FIST players if necessary. One way to personalize your
deck is to name it. At conventions, try your deck out against those of
the Daedalus staff.
- Any variant rules agreed upon by all participants may be used. You
may also play OMNI FIST games without stakes in order to give them a
test drive. You can play team games of OMNI FIST if all the people
involved can agree on stakes. A nifty variant for multiplayer games is
called "Vicious Circle," also created by Jonathan Tweet. In a
Vicious Circle game, everyone player for an ante selected from the
player to the left. If you win, you take the ante from the person to
your left. If you lose, but the player to your right does not win,
then you keep the card that you anted. If the person to your right
wins, she takes your card. This gives each player an adversary to focus
on, while maximizing the dynamics of multiplayer games.
The OMNI FIST rules were written by Richard Bark
Last modified: February 23, 1996;